Experimental Change
Several small changes are wrapped-up in this update. A few noteworthy changes that come to mind include:
Fish drones are now rarely spotted darting through rocks.
Fish drones are penned inside the play area.
The ceiling is now visualized.
The GUI elements have been slightly altered to add text percentage alongside the slider indicators.
*The WebGL version is running experimental code that sets the # of fish in the play area based on your local frame rate; the idea is to hopefully ensure a (mostly) smooth and high frame-rate experience. On my tired ol' box, it can still be a bit stuttery, especially in the first few moments of gameplay, but it seems to settle into a better rhythm shortly. The Linux and Windows versions are not currently using this code, and each will simply have you running around with 150 fish, though this is likely to change in the future.
Files
Get Bubble Boost
Bubble Boost
Pilot a small and dextrous underwater craft. Use your gas efficiently, and try to avoid springing any leaks
Status | In development |
Author | Jack Draak |
Genre | Action |
Tags | Singleplayer |
More posts
- Ambient Audio & Star Trek CamSep 13, 2018
- Variety is the Spice of LifeSep 02, 2018
- Like many drops of rain, I shall fill the ocean.Aug 26, 2018
- Level 1 "final"Aug 13, 2018
- Many more minor changesAug 11, 2018
- Details, details....Aug 09, 2018
- A Minor UpdateAug 09, 2018
- A Quick Spit-ShineAug 09, 2018
- A touch of gameplayAug 07, 2018
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